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Old Aug 24, 2007, 03:44 PM // 15:44   #1
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Arrow Adrenaline-Based Hard Res Skill.

Now doesn't that sound silly?

Well... I assure you it isn't.
I was pondering to myself about how utterly annoying things like Res Sig and Sunspear Rebirth Signet are if you don't have any bosses to kill... and I was wondering why the Sunspear Rebirth Signet couldn't be based on something like the adrenaline system... allowing it to recharge for killing a certain number of normal enemies...

And then it hit me...
Why isn't there an Adrenaline Res? Granted... it should need a fairly high requirement to actually be fair (20 adrenaline maybe), but it could be a good alternative to bringing morale-recharging signets or taking Monk Secondary.
Not only that but its use would be under rather different circumstances than a normal hard res... making it more useful for resing in the midst of combat rather than recovering from a near-wipe or clearing up after the battle.


[ Of course I imagine people would just shoot this notion down... but I figured I might as well voice it. ]
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Old Aug 24, 2007, 04:19 PM // 16:19   #2
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Ummm, there needs to be a twist to this, lest it be PvE only. Like it starts out cheep but the price you pay increases per use?

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Res target ally. Each time this skill is used, you must play an additional 5 adrenalin.

So first time it costs 5, then 10, then 15, then 20 and so on. This only resets when you enter a town or outpost.
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Old Aug 24, 2007, 05:45 PM // 17:45   #3
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Paragons can easily produce adrenaline without fighting anything at all... via Signet of Aggression... so doesn't really work in practice.
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